For the 3rd gamedev weekend project, I chose to take part in a game jam. The theme was set as
anything related to “fishing”.
I had grandiose visions for this game, but sadly the scope of that meant it would never be
finished without burn out. Written in Coffeescript, but has since been ported over to JS.
I drew all the graphics on a Samsung Galaxy Note 10.1 and resampled some public domain / royalty-free
It remains working but unfinished due to the scope of the project.
Play it now
Your fish follow the mouse pointer
You can “recruit” other fish to fill your school by swimming into them
Other fish can refuse to join your school if you don’t have enough fat / biomass (molecule at the bottom)
Your school gains biomass by swimming into and then eating plankton
If any of your fish touch a hook, they are taken by the fishermen
Losing all your fish means you lose the game
Cut feature: “evolve” your school by acquiring roe (fish eggs) and cashing in your biomass